9/1/2023 0 Comments Farm together forums![]() ![]() No plans for making a bigger jam building. I'm guessing you don't mean showing the fully colored icon as in the shop (we tried that and it was ugly as hell), but even if we used 3-4 simple colors I'm pretty sure it will look ugly and confusing.Ĭould be, but shouldn't you harvest the crop anyway? Bigger tractor work area just makes the farm look smaller and people would come asking for even more farm space. It is possible to make a building better than Fruit press? Make one like the cheese factory would be good. Can we have a quest logo on it to know this crops is for a quest? We have a wicker basket for harvestable crops. It is possible to make it colored? Because only one figure have severals colors. On the map, we can see what crops are planted, with a figure of it in dark. in a radius of 5*5 max, make a combine upgrade. Plow in the same time you harvest, water in the same time you plant, harvest, plow. It is possible to add upgrades for the tractor? because when you are alone, it can take many times to harvest all, plow, plant and water all of the farm. and It can be good for working's peoples. Can we know if new crops/animals will be out soon, or in the future? And it is possible to add a 2 days crops better than the Graffiti Cauliflower? Because Chards is better with less time to be harvested. I know they are a website to post suggestions, but I wanted to have a answer from a developper. As of now trying to do so will result in way less odds for every party member, which again brings us to eliminating motivation to group up.We plan on slowing down now that we've released the 12th one, so you won't see new ones in a while. several people need same chase item, so they would join efforts, and put a lot of work in getting better chances of farming item they need as a group (like running desired nodes of every group member, then everyone resets, and rinse-repeat, makes sense right? much much more effort from every member to have improved odds). ![]() group decides to help a group member in farming specific chase item that this member need to progress, group join their efforts, but the result will be approximately the same if the person would just try to target farm the item solo, because noone else in group will have much better chance of getting it, odds barely change, while also other party members will be sort of held back in own progress for sake of barely anything.And it is just extremely hard to justify to self a reason to put more effort for less if that makes senseĪctually, to give a bit more context on mine conclusions, two hypothetical scenarios, that imo are one of most common ones for party farming in argp multiplayer, for people who enjoy progressing their characters (main point of arpg?) ![]() ![]() We will do more testing I guess, but that just feels less stronger then solo as of now, at least subjectively. To avoid making MP too much stronger then playing soloīut isn’t that the main point for most players who want to maximize reward to effort ratio? There is also a small chance that we did miss something or did something wrong, and that is why we had such experience, in that case would be great to have more in-depth description on how party system works in terms of rewards.Īs of now, at least for me and mine guildies it is just solo game with online chat… very very sad. I really hope that this will change, to make party play more rewarding then solo play. In current state, if you want to maximize you effort to reward ratio in minmaxing your character, it feels like you are forced to play solo your own content, because in party you have a feeling that you are loosing time so to say, getting way less reward for efforts, then when solo. But the thing is that mine friends were attracted to join game after multiplayer announce with a real multiplayer game experience in minds We felt it more like some online COOP game, where there is a host, who is progressing hist campaign\quests\whatever and there are “fillers” who just join to assist, and have a role of more like bot\minions. That does not even feel like real “multiplayer”, where at any point you can group up, and farm together where everyone benefits equally. That alone did stop us from party farming exactly after realizing that is how the system works, because for anyone else except party leader this feels like “wasted time” that could be spent much more effectively for character improvement by solo running own monolith with deterministic rewards. Only party leader is getting specific reward chest of echo type ran. After testing part play in Monolith with friends recently, we found, specially from a perspective of many years of poe experience, that we have no motivation to play in party, with character min-maxing as our priority, because of current “reward” system. ![]()
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